09.08.2009 02:03 Age: 1 Jahre

Bachelor of Creative Technologies

 

Verbinde deine kreative Ader mit den Möglichkeiten moderner Technologien.

  • Programme Code: AK1305
  • Level: 7
  • Points: 360
  • Duration: Three years full time
  • Venue: City Campus
  • Starting date: 1 March 2010
  • Application deadline: 21 September 2009

 

Offizielle Kursbeschreibung:

ENTRY REQUIREMENTS

  • University Entrance
  • Evidence of creative ability such as portfolio or artwork
  • Interview may be required


A Bachelor of Creative Technologies degree gives students a wide, relevant and contemporary education in the knowledge-intensive creative industries. It is a strongly studio-, workshop- and project-based degree.

Students operate networked multimedia studios to cross the boundaries between art and science, design and production and engineering and computing to conceive new smart products, systems and services, to build new games or web applications, to make films, create animations or soundscapes or design interactive multimedia environments.

Specialist fields include digital animation and moving image production, interactive entertainment and gaming technologies and smart systems and robotics.


WHAT THIS QUALIFICATION COVERS

The defining characteristic of the student learning experience gained is in the Creative Technologies studio. Each semester’s studio will be themed and students will undertake individual and team project work, requiring an integration of knowledge from different domains.

Studio methodology and learning outcomes are informed by emerging models of research and practice in the creative professions. The programme covers intellectual property, organisational theory and project management, and students will learn how to develop commercial applications for their creative ideas.


Year One

Year One introduces key skills and concepts of the creative technologies and develops these skills through studio practice. Ongoing background reading and other research is an integral aspect of studio practice.

Core papers in the first year:

  • Creative Technologies Studio I
  • Design Data Structures
  • Intellectual Entrepreneurship and Innovation Management
  • Introduction to the Creative Technologies
  • Mathematics and Art
  • Programming for Creativity
  • Theories and Philosophies of Technology


Year Two

Students identify more individual interests within the broad areas of the degree, such as digital animation and moving image, interactive environments, robotics, and new media practices.


Year Three

Students pursue more independent approaches and undertake more complex projects. Projects may be developed in consultation with industry partners. Outcomes may be public exhibitions, publications, broadcasts, web content or similar formats.


CAREER OPPORTUNITIES

Study studio classThe aim of the degree is to produce imaginative, well-rounded and reflective practitioners who are equipped not only to engage in practice within the creative industries but who are able to manage and lead the development of this sector.

Career opportunities exist in fields such as:

  • Artificial intelligence
  • Computer games
  • Computer programming
  • Digital animation
  • Interactive environment design
  • Mobile technology
  • Robotics
  • Sound and music
  • Web development
  • 3D modelling